![]() ![]() TQ: “I was always drawn to the idea of being able to capture images from games and get them onto my computer desktop, which led to me literally taking photos of the TV (which turned out pretty rubbish, of course). I’d try to pause at just the right moment as a weapon went off so I could swing the camera around for an arty shot.” “I got into photo modes with WipEout HD (2008) on the PS3 and became enraptured to the point that it would ruin the flow of most races for me. I love having having a large repository of arty game images that I’ve collected on my computer, as desktop backgrounds/screensavers. Over the last year, I’ve spent an inordinate amount of time taking 1,000 or so screenshots in Horizon Zero Dawn and, before that, over 1,300 in Uncharted 4 - two exceptionally beautiful games. Tom Quillfeldt (TQ): “I’m stupidly excited to talk about photo modes with fellow obsessees. ![]() That’s not to say these are the only titles with photo modes - recent Forza games have also included them, several Warner Bros games (Middle-Earth: Shadow of Mordor and Batman: Arkham Knight), 2016’s DOOM, No Man’s Sky and more. Of late, it seems to be Sony/PlayStation pushing the photo mode trend the hardest by including a Share button on the PlayStation 4 pad, and fully featured pause-and-shoot photo modes appearing in numerous first party/exclusive titles such as DriveClub, RESOGUN, The Order: 1886, inFAMOUS Second Son, The Last of Us Remastered, Uncharted 4: A Thief’s End, WipEout Omega Collection and Horizon Zero Dawn. Some Gran Turismo 4 photo mode shots courtesy of RX Hachi: Fatal Frame, Pokémon Snap) and modders/hackers have long been able to break into game code and muck around with game engines and assets. ![]() Prior to that, there were games with photography mechanics (e.g. Giant Bomb has it that the first console photo mode appeared in Gran Turismo 4 in 2004, and provides a handy list of games with the feature. To that end, we gathered together three avid gaming shutterbugs to discuss video game photo modes: (real life and virtual) photojournalist Gary Dutton core member of the Cane and Rinse podcast team, Jay Taylor and yours truly, Laced With Wax editor Tom Q. Some of us aren’t content just to briefly pass through these impressive environments that are the products of hundreds of game development man-hours - we want to stop and smell the roses (and take screenshots of them). Open-world, action-adventure and driving games in particular take us to stunning virtual locales, packed with incredibly detailed character models and illuminated by mind-bogglingly sophisticated in-game lighting. Unless you’ve been playing with your eyes shut, you’ll have noticed that modern video games are bloody gorgeous. Photographer Gary Dutton, podcaster Jay Taylor and Laced With Wax editor Tom Quillfeldt chat about their favourite fad in video games: photo modes. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |